Part of Kure

Kure cover image
Obtainable Styles

Kure

Last synced: Aug 14, 2026, 12:01 PM UTC

Style traits
  • Last StandWhen at low health (25% or less), +15% total damage
  • TakedownM2 headbutt grabs opponents and disoreintates the victim dealing 1.5x damage
  • ConcussiveM2 slam removes victim's ability to parry for 2 seconds
  • Guard Pierce II15% block chip damage
  • Resilience I15% chance to clash into a grapple

Perks:

perks.webp

Recommended Build:
For the Kure, a medium to tall height (around 5'9" / 175 cm or taller) is recommended to maximize your reach and make it easier to apply constant pressure. The added range helps you land M2s more consistently and capitalize on openings during close range combat.

Kure excels in extended fights with its powerful passives. Last Stand grants +15% damage when below 25% health, while Takedown upgrades your M2 headbutt into a grab that disorients the opponent and deals 1.5× damage. Concussive prevents opponents from parrying for 2 seconds after a successful M2 slam, giving you a strong opportunity to continue your offense. Guard Pierce II also deals 15% chip damage through blocks, and Resilience I provides a 15% chance to clash into a grapple.

While medium and tall builds are ideal for maximizing pressure and reach, shorter builds are still a viable option for players who prefer increased mobility. Kure is best suited for aggressive players who enjoy staying on the offensive and overwhelming their opponents.

M1 Combo:

Heavy Attack:

12s base CD

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