
Awakenings
GENERAL RULES
- 8 Awakenable Styles: Jin, Boxing, Karate, Taijutsu, Lethwei, Hakari, Wrestling and Muay Thai.
- 3 Stages: Complete Stage 3 to master the style and automatically activate it’s V2.
- V2 Toggle: Switch V2 on or off through the Awakening Panel. This cannot be done while in combat or downed.
- Style-Specific Progress: Only progress for your currently equipped fighting style counts.
- Saved Progress: Progress is saved separately for each style. Switching styles does not erase saved progress.
- Progress Tracking: Only Stage 1 displays a progress bar. Stages 2 and 3 have no counter; use your character's inner thoughts for hints.
- Stage 3 Trials: These are one-time trials. Leaving, switching styles, failing, or no longer meeting the required conditions resets the trial to 0.
- Exception: Karate Stage 3 progress is saved.
TAIMANS & CALLOUTS
Spawning
- Taimans spawn every 8–15 minutes server-wide, following the order players joined the server.
- A Taiman spawns approximately 10 studs behind you and follows you.
- Taimans can spawn anywhere near your character, except in safezones.
Fight
- Once the Taiman reaches you, it will lean its hands back and say "taiman, one on one".
- Punch the Taiman to start the fight.
- After knocking them out, grip them if possible to ensure the win counts.
Important Details
- Quest Requirement: Only Taimans that spawn for you count. Stealing another player's Taiman will not count.
- Private Servers: Taimans do not spawn in private servers.
Tip: Use a small or empty public server to reduce waiting time.
FAIR FIGHT RULES & LIMITS
Valid Targets
- Players: Must hit you first or hit you back.
- NPCs: Street Crew members or NPCs actively fighting you.
- Randomly attacking players or NPCs who aren't fighting back does not count as a fair fight.
Hourly Limits Against the Same Player
- 150 Hits
- 40 Perfect Blocks
- 25 Guardbreaks
- 25 Critical Hits (M2)
- 20 Clash Wins
- 3 Knockouts
These limits do not apply to NPCs or punching bags.
- Knockout Credit: You must have landed the last hit within 10 seconds before the opponent goes down.
- Punching Bags: A maximum of approximately 4-5 hits per second are counted.
- Nighttime: In-game time between 07:00 PM and 06:00 AM.
AWAKENING QUESTS
JIN
Stage 1 — Knockouts
- Knock out 150 NPCs.
Stage 2 — Counters
- Perform 200 counters.
→ A counter requires you to perfect block an attack and then hit the same attacker within 2 seconds.
Stage 3 — Meditation
- Sit for 5 minutes straight on the Rooftop or in the Gardening area during nighttime.
→ You may sit on a seat or use the Sit emote.
-> Moving more than 2 studs, taking damage, or entering combat fails the trial.
BOXING
Stage 1 — M1s
- Land 1,500 M1s against fair opponents or punching bags.
Stage 2 — Perfect Blocks
- Perform 250 perfect blocks.
Stage 3 — Shadowbox
- Hit a punching bag in the Dojo Room nonstop for 3 minutes during nighttime.
→ No other players may be inside the Dojo Room.
-> Stopping for more than 2.5 seconds resets the trial.
KARATE
Stage 1 — Full M1 Combos
- Complete 400 full M1 combos on a punching bag.
Stage 2 — Taimans
- Win 5 taimans.
Stage 3 — Rain Kata
- Complete 60 full M1 combos outdoors while it is raining or snowing.
→ No roof or other object may be above you within 60 studs.
-> Combos against punching bags or fair opponents both count.
-> Progress is saved like a normal counter.
TAIJUTSU
Stage 1 — Punching Bag Hits
- Land 2,000 hits on punching bags.
Stage 2 — Sprinting
- Sprint 60,000 studs on foot.
→ Must be completed on foot.
-> Sprinting while seated, riding a skateboard, or airborne does not count.
Stage 3 — Gates
- Land 600 hits on a punching bag in the Dojo Room.
→ Can be completed at any time of day.
-> Stopping for more than 5 seconds resets the trial.
LETHWEI
Stage 1 — Guardbreaks
- Perform 300 guardbreaks.
Stage 2 — Low-HP Victories
- Win 15 fights while at low HP.
→ You must knock out your opponent while your HP is at 25% or lower.
Stage 3 — Blood Oath
- Defeat a Street Crew leader without blocking at any point during the fight.
HAKARI
Stage 1 — Momentum Rush
- Trigger Momentum Rush 200 times.
→ Momentum Rush requires 4 clean M1s in a row.
-> You must have landed a fair hit within the last 3 seconds.
Stage 2 — Critical Hits
- Land 200 critical hits (M2).
Stage 3 — Undefeated
- Get 5 knockouts in a row.
→ The streak resets if you are knocked down or hit by a critical hit.
WRESTLING
Stage 1 — NPC Critical Hits
- Land your critical hit (M2) on NPCs 150 times.
Stage 2 — Clashes
- Win 100 clashes.
Stage 3 — Ring
- Win 3 taimans in a row.
→ Losing a taiman resets the streak.
MUAY THAI
Stage 1 — Full M1 Combos
- Complete 300 full M1 combos against fair opponents or punching bags.
Stage 2 — Clashes
- Win 100 clashes.
Stage 3 — Wai Kru
Complete the following steps to win a taiman:
- Start a taiman against an opponent.
- Face your opponent and use the Bow emote while within 25 studs and in front of them.
- Land your first hit within 20 seconds of bowing.
- Win the taiman.
Important: Hitting your opponent before bowing fails the attempt.
AWAKENED
Complete all three stages of your chosen fighting style to master its Awakening and automatically activate it’s V2.
Remember to check your characters inner thoughts for hints when completing Stages 2 and 3, as these stages do not display a progress counter.