Perfect Pair (beabadoobee), A Like Supreme (SAMURAI), Hana ni Natte (Binou SZ), Raise Up Your Bat! (Tricky Tobias), Whispers in the Garth (Sadder Days)
slots able to have different first & last names
Combat / balance
hikaken, aikido and perfect copy m1s are slower, they're no longer near-instant at short heights
kickboxing m1s now hit when the animation actually connects instead of before it
kure crit does less damage and only gives a short no-parry window after landing it (about 2 m1s instead of a free full combo)
karate crit hits harder, reaches further and can't be interrupted during the windup
dragon missing its crit no longer knocks you down, you're just slowed for a moment, and the standing crit hits a bit harder
missing a kure or dragon crit now actually slows you down for a moment like it was meant to
jin's punches come out faster, its crit hits harder and comes back sooner
jin has new effects: red trails on every strike, red lightning on hits, and a full cinematic crit with a red impact frame on the final blow
jin's perks now flash when they trigger (electric wind, zanshin, pressure)
aikido's counter now has a short startup, so it can't counter on the very first frame
aikido's counter stance is easy to spot now: a blue flash, a glow and a stance sound while it's live
wing chun: landing your counter leaves them stunned long enough for 2 follow-up hits
awakened boxing's crit has its i-frames back for the windup and the first two strikes
karate awakening now needs 5 taiman wins instead of 10
Fixes
Fixed: awakened styles no longer get guard broken by a single hit when not blocking
Updated: perk descriptions for Kure's concussive (now shows 0.9s) and Mishima's concussive (now states the second crit hit ragdolls) to accurately reflect their effects
Fixed: newer styles (jin, taijutsu, aikido, hikaken, giovanna) now correctly follow the combat volume slider
Fixed: awakened style sounds now respond to the combat volume slider
Fixed: snowball sounds are now affected by your master and sound effects volume settings
Fixed: gardening XP exploit
Snow
Snowballs no longer knock you over during combat
Snowballs cannot be thrown or carried indoors or in safe zones; they now melt when entering these areas
SPORTS
Sport Traits: a Primary and a Sub trait for sports (rollable with yen) (subtraits only work at 75% strength)
Basketball shot feedback at the top of the screen on every shot
Contest & steals reworked
basketball court lines remade for more space in the corners
Volleyball headshots: a hard spike or serve at a receiver's face bounces off their head (rare)
MISC
(experimental) players near you move with less of a delay (intended for combat, u might not even notice it)