Character Creation

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Gakuran Character Creation: Gender, Ethnicity, Age & Sport Traits

What do you choose in Gakuran character creation, and what does the game assign? This page covers the character stats the Official Board documents — gender, ethnicity and skintone, age/year/birthday, affiliation, and sport traits — and links the height, hair, name, and reroll pages that own their own topics.

What you choose versus what the game assigns

Gakuran splits a character into stats you can change and stats you cannot. Gender is picked at creation and rerollable later; height, hair, and last name are rerollable in their own flows; age, year, and birthday are locked the moment you join. Ethnicity sits in between: it is rolled, it can be rerolled, and it quietly decides several other pools.

The sections below republish the board's own text for the character cards that had nowhere else to live. The topics with dedicated pages — height, hair colour and hairstyles, last names, and the reroll flow — are linked instead, and listed again at the end of the page.

Gender

Gender is chosen at character creation and can be rerolled later from the stats menu. Each gender has its own hair and face ID pool, so it changes what you can roll rather than just appearance.

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  • You may choose to be Male or Female during character creation. You may also change your gender later on in the stats menu via rolling.
    Each Gender has their own specific Hair/Face ID’s.
  • Gender also affects height averages.
  • Swapping gender will cause you to lose face, hairstyle, and gender-based accessories. Gender exclusive uniforms will remain but will be unwearable (with the exception of male uniforms being allowed to be worn by females.

Publisher text and images below come from the official Trello card; the orientation paragraph is this site's summary.

Ethnicity and Skintone

Characters have a 95% chance to roll Japanese; the other ethnicities are 5% in total, at 1% each. Ethnicity drives hair type, surname pool, natural hair colour, average height, and skintone.

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Players have a 95% chance to roll Japanese. Other ethnicities are a 5% chance to roll with each being 1%.

Ethnicity affects: Hair Type, Surnames, Natural Hair-color pool, Average Height, and Skintone.

Obtainable ethnicities are the following:

  • Japanese - 95%
  • European - 1%
  • Indian - 1 %
  • MiddleEastern - 1%
  • African - 1%
  • Latino/Latina - 1%

Skintones are randomly selected given your ethnicity (click the image for higher quality):

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Publisher text and images below come from the official Trello card; the orientation paragraph is this site's summary.

Age/Year/Birthday

Age, school year, and birthday are the only stats you cannot change: the game assigns them when you first join, and other players may be in a different year.

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These three stats are the only ones you cannot change. You are automatically given these stats when you first join the game. Other players may have a different year, age, or even birthday. Your year can range from First Year all the way to Third Year.

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Publisher text and images below come from the official Trello card; the orientation paragraph is this site's summary.

Sports

The Stats card the board now calls "Sports" carries the per-sport trait slots: each sport has a primary slot at 100% and a sub slot at 75%, swappable at any time, with rerolls costing ¥250 or one ticket. The full trait lists per sport follow below.

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Sport Traits

Each sport (Basketball, Volleyball, Soccer) features two active trait slots to modify your playstyle.

  • Primary Slot: Operates at 100% full strength.
  • Sub Slot: Operates at 75% strength.
  • Swapping: Switch traits between the two slots at any time.
  • Rerolls: Costs ¥250 or 1 Ticket.

A reroll will never land on the trait active in your other slot.

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BASKETBALL TRAITS

Legendary:

Sharpshooter - Your jump shot green window is 10% wider.
Quick Release - Your jumper and its meter are 10% quicker.

Epic:
Posterizer - Take off for a running dunk 5 studs further from the rim.
Heat Check - Each make in a row widens your green window 3.3%, up to 3 in a row. A miss resets it.
Lockdown - Your contest count 15% more.
Dimer - Your passes fly 55% faster and are caught from 5.5 studs further.

Uncommon:

Shooter's Touch - Yellow and orange releases are 5 points likelier to go in.
Ice Veins - While your team is down for 5 or more, your green windows are 7% wider.
Pickpocket - Your steals are 5 points likelier to work.
Tough Shot - Defenders contesting your shot count 5% less.
Catch and Shoot - Shoot a jumper within 2 seconds of catching a pass and its green window is 5% wider.
Ankle Breaker - Your dribble moves are 4.4 points likelier to break ankles.
Speed Dribbler - Run 5% faster with the ball.
Hang Time - Stay in the air 20% longer without jumping any higher.
Rim Protector - Your Blocks are 5 points likelier to work.
Slasher - Layup, close shot, floater and hook windows are 8.8% wider.

Common:

Lob City - A teammate who catches your lob can take off for a dunk 1.65 studs further out for 2 seconds.
Springs - Dunk 10% higher, and your blocks reach 10% further.
Planted - Dribble moves are 4.4 points less likely to break your ankles.
Iron Lungs - Stamina refills 11% faster.
Fast Feet - Sprint 5% faster.
Pogo - Jump again 25% sooner after landing.
Tight Handles - Steals against you are 3.3 points less likely.
Quick Hands - Swipe for a steal again 15% sooner.
Brick Wall - Your screens are 3.3 points likelier to knock someone down.
Endurance - Sprinting uses 11% less stamina.

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Volleyball Traits

Legendary:

Perfect Toss- Whoever spikes your set heys a 4.4% bigger spike hitbox on that ball.
Curve Serve - Hold left or right as your serve to bend up to 15 studs that way.

Epic:

Big Serve - Your jump serves fly 10% faster
Recieve Breaker - Your spikes are 275% more likely to break a recieve.
Cannon - Your spikes fly 3.85% faster.
Tool Master - Balls you tool off a block come off it 110% faster
Topspin - Your jump serves drop 40% harder, so you can hit them harder and keep them in.
Tempo Set - Your power 4 and 5 sets travel 5.5% faster
Read Blocker - See the power each enemy spiker has picked when they're within 22 studs
Glide Blocker - Move sideways 4.4% faster in the air while blocking.
Anchor - On serve recieve, teammates near you get a 4.4% wider recieve hitbox. Doesn't stack.

Uncommon:

Big Wall- Your block hitbox is 4.4% bigger.
Long Dive - Your dives cover 7.7% more ground.
High Ball - Your power 1 to 3 sets go 25% higher
Hang Time - Stay in the air 20% longer without jumping any higher
Float Master - Your float serves wobble 110% more.
Broad Reach - Your spike hitbox is 5% bigger
Soft Block - Balls that tool off our hands have a 38.5% chance to come off soft, so your backrow can dig them.

Common:

Guardian - Your dive hitbox is 5.5% bigger.
Springs - Jump 10% higher
Soft Hands - Your set hitbox is 5.5% bigger
Fast Feet - Sprint 10% faster
Iron Lungs- Stamina refills 11% faster
Stable Platform - Your recieves are 22% less likely to break.
Quick Recovery - Get backup from a dive 11% faster.
Big Arms - Your recieve hitbox is 6.6% wider.
Endurance - Sprinting, jumping and diving use 11% less stamina.

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Soccer Traits

Legendary:

Bender - Your curved kicks bend 25% more.
In the zone - Your flow meter fills 15% faster.

Epic:

Close Control - The ball slows you down 10% less.
Trickster - Lift and feint come back 15% sooner.
Playmaker - A teammate who recieves your pass kicks 5% harder for 3 seconds.
Quick Charge - Your kick charge fills 15% faster
Power Boot - Your kicks are 5% stronger.

Uncommon:

Big Gloves - As keeper, your dive and catch hitboxes are 5.5% bigger
Slide Master - Your slide tackles come back 15% sooner.
One Timer - Kick again 25% sooner.
Hang Time - Stay in the air 25% longer without jumping any higher.
Cat Reflexes - Your keeper dives cover 5.5% more ground.

Common:

Bulldozer - Your tackles knock the dribbler 11% further.
Endurance - Sprinting uses 11% less stamina.
Fast Feet - Sprint 5% faster.
Springs - Jump 33% higher.
Punch Clear - Your parries fly 15% further from goal
Long Legs - Your tackles reach 5.5% further.
Iron Lungs - Stamina refills 11% faster.

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FOOTBALL PERKS

Legendary:

Dime Dropper - Teammate catches your passes from 6% further.
Jump Ball - When hands meet on a ball, yours count as 0.3 studs closer to it.

Epic:

Cannon Arm - You passes fly 4% faster.
Magnet - Your catch reach is 5% bigger.
Elusive - Tacklers have to get 5% closer to tag you.
Ball Hawk - Your catch reach is 8% bigger on the others team passes.

Uncommon:

Hang Time - Stay in air 20% longer.
High Point - You catch balls up to 0.3 studs higher.
Breakaway - Run 5% faster with the ball.
Stiff Arm - Nobody can tag you for 100ms longer after you get the ball.
Swim Move - Block slows you down 15% less.
Wrap Up - You tag ball carries from 6% further.
Layout - Your dives fly 8% further.

Common:

Fast Feet - Sprint 5% faster.
Bounce Back - Dive again 15% sooner.
Springs - Jump 10% higher.
Iron Lung - Stamina refills 11% faster.
Endurance - Sprinting uses 11% less stam.
Sticky Hands - Catch window stays open for 50ms longer.
Pancake - Players you block stay slowed for 15% longer.
Road Grader - Your blocks reach 8% further.

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Goal Effects:

Custom scoring animations that triggers upon a successful point, such as a touchdown, soccer goal, or basketball green release. Each sport rolls for its effect independently.

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Ball Trails:

A universal cosmetic that changes the trail color of any ball you touch, kick, or throw across all sports. Each roll grants a completely random hex color code with equal probability.

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Publisher text and images below come from the official Trello card; the orientation paragraph is this site's summary.

Affiliation (Currently not Implemented)

Not implemented yet: the board's card currently says TBA (to be added), so there is nothing to roll or configure. The published card text is below.

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TBA (To be added.)

Publisher text and images below come from the official Trello card; the orientation paragraph is this site's summary.

Already documented on their own page

Where these character stat descriptions come from

Every section is republished from the open cards on the official Gakuran Trello board ↗ Stats list. The board is the authority: when a stat changes, this page is regenerated from the next sync, and a new Stats card fails the build until it is documented here.

The per-card Guide Pages are still online, but they duplicate these sections, so they stay out of search results and point back to /character-creation.

Frequently Asked Questions

What can you change in Gakuran character creation?
You choose a gender and a first name at creation. Gender can be rerolled later from the stats menu, and so can height, hair colour, and your last name. Age, school year, and birthday are assigned by the game and cannot be changed.
How does ethnicity work in Gakuran?
Characters have a 95% chance to roll Japanese. The other ethnicities total 5%, at 1% each. Ethnicity affects hair type, surname pool, natural hair colour, average height, and skintone, so it is the stat that most changes a roll.
Which character stats cannot be changed in Gakuran?
Age, year, and birthday are the only permanent stats: the game assigns them the first time you join, and other players may be in a different year or age.
What are sport traits in Gakuran?
Every sport has two active trait slots. The primary slot runs at full strength and the sub slot at 75%, you can swap between them at any time, and a reroll costs ¥250 or one ticket without landing on the trait in your other slot.
Is affiliation implemented in Gakuran?
No. The board's affiliation card still says TBA (to be added), so there is nothing to choose or roll yet; the page publishes the card's current text and nothing more.