
Instruments
The game features a variety of playable instruments that use a rhythm-based gameplay system similar to popular music games. There are two music rooms located on the third floor of the school. Instead of simply activating an instrument, players must hit incoming notes with proper timing to perform songs successfully.
Notes travel down designated lanes toward target circles. As each note reaches its target, players press the corresponding key at the correct moment — the accuracy of the input determines the quality of the hit.
Click here to view a list of all playable songs by instrument
Note Ratings
- Perfect — exceptional timing and accuracy.
- Good — slightly off but still accurate.
- Okay — acceptable timing with noticeable error.
- Bad — poor timing or a near miss, leads to the respective missed note sound being played.
- Miss - complete miss of the note, leads to the respective missed note sound being played.
Percentage accuracy is based on the amount of Perfect, Good, and Okay notes, divided by the total amount of notes in the song.
Calibration
- You can calibrate your timing to what feels right for you.


Available Instruments
Electric Guitar
- Uses two note lanes.
- Played with the
FandJkeys. (Keys are rebind-able in settings) - Designed for a simpler but fast-paced rhythm experience.
Bass Guitar
- Uses four note lanes.
- Hit notes across four separate paths using the assigned keys.
Drums
- Uses four note lanes.
- Accurately match incoming drum notes across all four lanes to maintain rhythm.
Keyboard
- Uses four note lanes.
- Focuses on timing and accuracy across multiple paths to simulate playing a song on a keyboard.
Piano
- Uses Roblox Virtual Piano letter-based keyboard notes.
- Only instrument not based on a rhythm-based gameplay system
- Press SPACE to bring up the sheet music list.
Each instrument has its own feel while following the same core mechanics. Success depends on timing, rhythm, and accuracy not character stats.
Multiplayer Performance
Instruments fully support synchronized group performances. When a player starts a song, others can join at any time and are automatically placed at the exact same point in the song.
- Multiple players can perform together simultaneously.
- Players who join late are auto-synced to the current section of the song.
- Everyone plays the same song at the same time.
- Performances stay synchronized for all participating musicians.
For example, one player can perform on electric guitar while others join on bass, drums, or piano each synced to the same song progression, creating the feeling of playing together as a live band.
Customization
Within settings you are able to customize various properties of the rhythm portion of the instruments.
Such as Color:



Shape:

Keybinds:

Feel:

And highway properties:
