
Combat Style Perks
COMMON PERKS
- Heavy Hitter: Deals extra damage when hitting an opponent whose defense was just completely broken.
Stats: Tier I (
+5%) ➔ Tier II (+10%) ➔ Tier III (+15%)
- Guard Pierce: Allows a certain percentage of your damage to sneak through the enemy's block and hurt their health directly.
Stats: Tier I (
10%) ➔ Tier II (15%) ➔ Tier III (20%) ➔ Tier IV (25%) ➔ Tier V (30%)
- Resilience: Gives a chance to trigger an automatic wrestling grab when your light attack hits the enemy's light attack at the exact same time.
Stats: Tier I (
15%) ➔ Tier II (25%) ➔ Tier III (35%) ➔ Tier IV (45%) ➔ Tier V (55%)
- Powerful: Your heavy attacks completely flatten opponents on impact, throwing them into the air where they cannot control their character.
- Crushing Force: Every single hit deals extra damage to the opponent's blocking meter, making it much easier to break their shield.
Stats: Tier I (
+10%) ➔ Tier II (+15%) ➔ Tier III (+20%)
- Counterstrike: Gives a temporary damage boost to your very next attack right after you execute a perfectly timed block.
Stats:
+5% damage
- Takedown: Changes your heavy attack into a wrestling grab or ground slam that deals a massive multiplier of damage.
Stats:
1.5x damage
- Hyperarmor M2s: Protects you from being stunned or interrupted while swinging a heavy attack, meaning the enemy cannot stop your punch even if they hit you first.
- Switch Stance: Your 4th consecutive basic light attack reduces the waiting timer of your heavy attack.
Stats:
-1.5 seconds
- Concussive: Upgrades your critical attacks to either strike the enemy twice in one go or completely lock them out of blocking your attacks for a brief period.
Stats:
2 seconds duration
UNIQUE STYLE PERKS
Mishima
- Consistency: Landing 4 basic light attacks on the same target without missing cripples their legs, cutting their movement speed in half.
Stats:
4 seconds
- Shifty: Successfully dodging a basic light attack with your dash instantly resets your dash timer so you can dodge again right away.
Ali
- Float Like a Butterfly: Your critical dodge shuffle makes you completely invincible during the movement, letting you slide clean through enemy attacks without taking damage.
- Sting Like a Bee: Whenever you successfully dodge an attack, your character automatically and instantly lunges forward with a counter-attack straight at the enemy.
Basic
- Swift Recovery: Increases the speed at which your character naturally recovers their blocking shield meter.
Stats: Tier I (
+15% recovery speed)
Boxing
- Untouchable: Your heavy attack fires a fast two-punch combo with moments of complete invincibility, letting you safely absorb the first enemy hit and block the second one.
Capoeira
- Ginga: Shortens the waiting timer before you can use your dodge dash again.
Stats:
-25% waiting time
CQC
- Killing Intent: Marks the closest enemy and forces your character to dash forward with five unstoppable strikes. (Can only be stopped if you are hit in the first 0.5 seconds).
- Upper Hand: Winning a wrestling grab grants a 5-second buff where every hit you land increases your damage step-by-step.
Stats:
+5% damage per hit(Maximum stack up to+25%)
- Boss Raid: Gives a permanent total damage boost for every unique enemy player that hits you.
Stats:
+2% damage per unique player(Maximum stack up to+10%per life)
Hakari
- Momentum Rush: Landing 3 basic light attacks in a row without getting interrupted unlocks a fury window where your heavy attack deals massive multi-hit damage.
Stats:
7 seconds duration|3x damage output
Karate
- Steady Nerves: Executing a perfectly timed block gives you a temporary boost to your shield recovery speed.
Stats:
+15% recovery speedfor3 seconds
- Balanced Strike: Landing a heavy attack instantly gives you back a chunk of the shield energy you spent to use the move.
Stats:
25% energy back
Kickboxing
- Low Guard: Landing both hits of your kick attack increases the enemy's dodge dash cooldown timer massively for a brief time.
Stats:
+40% waiting timefor5 seconds
Kure
- Last Stand: When your health drops below a specific threshold, your character enters a rage that increases all your damage output.
Stats: Activates below
25% HP|+15% total damage
Kyokushin
- Obsidian Skeleton: Hardens your body to permanently reduce all incoming damage that you take from any enemy attack.
Stats:
-10% damage taken
Slugger
- Unstable: Turns your character into a glass cannon, increasing the damage you deal but making you take more damage when enemies hit you.
Stats:
+40% damage dealt|+15% damage taken
Striker
- Broken Rhythm: Every punch in your combo chain swings faster than the last one, making your attack speed completely unpredictable and hard to block.
Stats: From
0.35sspeed down to0.12sspeed
- Feint: Turns your critical move into a trick attack that fakes a kick to bait the enemy, then lands the real hit a split second later while letting you block safely.
Stats: Fake setup at
0.15s| Real hit at0.40s
Wing Chun
- Sticky Hands: Replaces your regular heavy attack with a defensive guard that catches incoming enemy strikes, cancels them out, and automatically counters with a combo.
- Swift Hands: Permanently increases the swing speed of your basic light attacks at the cost of losing a tiny bit of raw damage per punch.
Stats:
+8% faster speed|-0.2 damage per hit
- Final Blow: Adds a powerful finisher effect to your basic attack chain, causing the very last punch of your combo to deal increased damage.
Stats:
1.5x more damage
- Fortified: Increases your blocking defenses, causing you to lose less shield meter when you block enemy hits.
Stats: Tier I (
-10% shield loss while blocking)