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Fighting Mechanics

Part of How to Fight

Combat Style Perks

Last synced: Sep 26, 2026, 4:30 AM UTC

COMMON PERKS

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Stats: Tier I (+5%) ➔ Tier II (+10%) ➔ Tier III (+15%)

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Stats: Tier I (10%) ➔ Tier II (15%) ➔ Tier III (20%) ➔ Tier IV (25%) ➔ Tier V (30%)

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Stats: Tier I (15%) ➔ Tier II (25%) ➔ Tier III (35%) ➔ Tier IV (45%) ➔ Tier V (55%)

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Stats: Tier I (+10%) ➔ Tier II (+15%) ➔ Tier III (+20%)

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Stats: +5% damage

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Stats: 1.5x damage

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Stats: -1.5 seconds

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Stats: 2 seconds duration


UNIQUE STYLE PERKS

Mishima

Stats: 4 seconds

Ali

Basic

Stats: Tier I (+15% recovery speed)

Boxing

Capoeira

Stats: -25% waiting time

CQC

Stats: +5% damage per hit (Maximum stack up to +25%)

Stats: +2% damage per unique player (Maximum stack up to +10% per life)

Hakari

Stats: 7 seconds duration | 3x damage output

Karate

Stats: +15% recovery speed for 3 seconds

Stats: 25% energy back

Kickboxing

Stats: +40% waiting time for 5 seconds

Kure

Stats: Activates below 25% HP | +15% total damage

Kyokushin

Stats: -10% damage taken

Slugger

Stats: +40% damage dealt | +15% damage taken

Striker

Stats: From 0.35s speed down to 0.12s speed

Stats: Fake setup at 0.15s | Real hit at 0.40s

Wing Chun

Stats: +8% faster speed | -0.2 damage per hit

Stats: 1.5x more damage

Stats: Tier I (-10% shield loss while blocking)

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